$damage @n[nbt={UUID:$(victim)}] $(damage) sonic_boom by @s
$execute as @n[nbt={UUID:$(victim)}] at @s facing entity @n[nbt={UUID:$(attacker)}] eyes positioned ^ ^ ^0.3 anchored eyes positioned ^ ^ ^ run function util:create_explode/knockback_b0.1_p0.1_k0.1 {level:12}